ASI Alliance launches AIRIS that ‘learns’ in Minecraft

by CryptoExpert
Bybit


The ASI Alliance has introduced AIRIS (Autonomous Intelligent Reinforcement Inferred Symbolism) that “learns” within the popular game, Minecraft.

AIRIS represents the first proto-AGI (Artificial General Intelligence) to harness a comprehensive tech stack across the alliance.

SingularityNET, founded by renowned AI researcher Dr Ben Goertzel, uses agent technology from Fetch.ai, incorporates Ocean Data for long-term memory capabilities, and is soon expected to integrate CUDOS Compute infrastructure for scalable processing power.

“AIRIS is a significant step in the direction of practical, scalable neural-symbolic learning, and – alongside its already powerful and valuable functionality – it illustrates several general points about neural-symbolic systems, such as their ability to learn precise generalisable conclusions from small amounts of data,” explains Goertzel.

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According to the company, this alliance-driven procedure propels AIRIS towards AGI—crafting one of the first intelligent systems with autonomous and adaptive learning that holds practical applications for real-world scenarios.

AIRIS’ learning mechanisms

AIRIS is crafted to enhance its understanding by interacting directly with its environment, venturing beyond the traditional AI limitations that depend on predefined rules or vast datasets. Instead, AIRIS evolves through observation, experimentation, and continual refinement of its unique “rule set.”

This system facilitates a profound level of problem-solving and contextual comprehension, with its implementation in Minecraft setting a new benchmark for AI interaction with both digital and tangible landscapes.

Shifting from a controlled 2D grid to the sophisticated 3D world of Minecraft, AIRIS faced numerous challenges—including terrain navigation and adaptive problem-solving in a dynamic environment. This transition underscores AIRIS’ autonomy in navigation, exploration, and learning.

The AIRIS Minecraft Agent distinguishes itself from other AI entities through several key features:

  • Dynamic navigation: AIRIS initially evaluates its milieu to formulate movement strategies, adapting to new environments in real-time. Its capabilities include manoeuvring around obstacles, jumping over barriers, and anticipating reactions to varied terrains.
  • Obstacle adaptation: It learns to navigate around impediments like cliffs and forested areas, refining its rule set with every new challenge to avoid redundant errors and minimise needless trial-and-error efforts.
  • Efficient pathfinding: Via continuous optimisation, AIRIS advances from initially complex navigation paths to streamlined, direct routes as it “comprehends” Minecraft dynamics.
  • Real-time environmental adaptation: Contrasting with conventional reinforcement learning systems that demand extensive retraining for new environments, AIRIS adapts immediately to unfamiliar regions, crafting new rules based on partial observations dynamically.

AIRIS’ adeptness in dealing with fluctuating terrains, including water bodies and cave systems, introduces sophisticated rule refinement founded on hands-on experience. Additionally, AIRIS boasts optimised computational efficiency—enabling real-time management of complex rules without performance compromises.

Future applications

Minecraft serves as an excellent launchpad for AIRIS’ prospective applications, establishing a solid foundation for expansive implementations:

  • Enhanced object interaction: Forthcoming stages will empower AIRIS to engage more profoundly with its surroundings, improving capabilities in object manipulation, construction, and even crafting. This development will necessitate AIRIS to develop a more refined decision-making framework for contextual tasks.
  • Social AI collaboration: Plans are underway to incorporate AIRIS in multi-agent scenarios, where agents learn, interact, and fulfil shared objectives, simulating real-world social dynamics and problem-solving collaboratively.
  • Abstract and strategic reasoning: Expanded developments will enhance AIRIS’s reasoning, enabling it to tackle complex goals such as resource management and prioritisation, moving beyond basic navigation towards strategic gameplay.

The transition of AIRIS to 3D environments signifies a pivotal advancement in the ASI Alliance’s mission to cultivate AGI. Through AIRIS’s achievements in navigating and learning within Minecraft, the ASI Alliance aspires to expedite its deployment in the real world, pioneering applications for autonomous robots, intelligent home assistants, and other systems requiring adaptive learning and problem-solving capacities.

Berick Cook, AI Developer at SingularityNET and creator of AIRIS, said: “AIRIS is a whole new way of approaching the problem of machine learning. We are only just beginning to explore its capabilities. We are excited to see how we can apply it to problems that have posed a significant challenge for traditional reinforcement learning.

“The most important aspect of AIRIS to me is its transparency and explainability. Moving away from ‘Black Box’ AI represents a significant leap forward in the pursuit of safe, ethical, and beneficial AI.”

The innovative approach to AI evident in AIRIS – emphasising self-directed learning and continuous rule refinement – lays the foundation for AI systems capable of independent functioning in unpredictable real-world environments. Minecraft’s intricate ecosystem enables the system to hone its skills within a controlled yet expansive virtual setting, effectively bridging the divide between simulation and reality.

The AIRIS Minecraft Agent represents the inaugural tangible step towards an AI that learns from, adapts to and makes autonomous decisions about its environment. This accomplishment illustrates the potential of such technology to re-envision AI’s role across various industries.

(Image by SkyeWeste)

See also: SingularityNET bets on supercomputer network to deliver AGI

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Tags: agi, ai, airis, artificial intelligence, ben goertzel, fetch ai, fetch.ai, learning, singularitynet



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